Call of Duty: Black Ops 4
concluded the long-running Aether storyline of the iconic Zombies mode but also kicked off a new one — Chaos. However, in keeping with the end of Richtofen, Nikolai, Dempsey, and Takeo; Treyarch has announced that Jason Blundell has left the studio.
Blundell served as the director of the Call of Duty: Zombies
mode and was with Treyarch for over a decade — thirteen years to be precise (beginning with Call of Duty: World at War
). In a statement that was released via Treyarch's official Twitter account, Blundell explains that he has decided to move on from the studio ahead of their efforts to build Call of Duty
“After thirteen fantastic, action-packed years, I am moving on from Treyarch,”
Blundell's statement begins. “The team at Treyarch has been nothing short of awesome – thank you! And thank you to the fans for giving me the opportunity to bring life to the undead in so many wonderful ways, the honor has been all mine!”
As for what's next for Blundell, we're none the wiser as he doesn't disclose anything of the sort. That is, similar to the status of Call of Duty: Zombies
— especially now that Blundell is out. Regardless, the developer managed to breathe new life into the mode and for that we're thankful and wish him the best. You can read through his full statement below (via @Treyarch
After thirteen fantastic, action-packed years, I am moving on from Treyarch. During my time at the studio, I’ve been privileged to work on a variety of projects, wearing many hats along the way, with my time on the Zombies team proving to be quite special. It’s a team comprised of some of the most creative and talented developers in the industry, many of whom you never see because they’re behind the scenes shaping the direction of each experience.
Clearly, I’d be remiss if I didn’t personally thank the group that continues to make it all worth it: the Zombies community! Your passion, enthusiasm — and frankly, your craziness — has been a continued source of inspiration. The beauty of Zombies is that it has always been about the interaction between us as developers and one of the most passionate player communities on the planet. These are memories I will cherish for a lifetime.
The team at Treyarch has been nothing short of awesome — thank you! And thank you to the fans for giving me the opportunity to bring life to the undead in so many wonderful ways, the honor has been all mine!
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