The Weekly Destiny Update: 1.1.2, The Red Death and The Weekly Adventure!

The Weekly Destiny Update: 1.1.2, The Red Death and The Weekly Adventure!

This week, we go over the first look at update 1.1.2, Xur's Red Death and the GameFragger weekly adventure. Lets do this!

By scifelli - Mar 13, 2015 05:03 PM EST
Filed Under: Destiny

Destiny


Lets dive right into this! This part was taken from the Bungie News Blog.

Next up, 1.1.2 is their project (Bungie's Dev Team). While they have yet to arrive at a locked list of guaranteed features, there are some priorities that they’re excited about exploring…

Vault Space – We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.


Raid Fixes – There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs.


Audio and Visual – Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.


PVP Ammunition – The Crucible team wants to change the way ammo crates dictate the flow of a battle.


Strikes – The numbers tell us that there are some missions that are successfully completed far less than others, inspiring us to look at why people quit.

More vault space may finally be headed our way! Our group that we play with have definitely hit this wall. We are running out of space and quickly because our guys are all at the point where we can do everything in Destiny. Lots of loot and no place to put it.

The raid fixes is way overdue. We have seen many glitches (mostly on crota) over the past few weeks. This week we had a swordbearer that wouldn't take damage and have had a few other glitches.

I like challenging strikes, which is why I love the Omnigul strike! The main complaint that I've seen is that there isn't that many strikes. I believe that if you make them harder (like Omnigul) you can get away with so few strikes. Yes, most people find a spot and cheese their way through it, but I always like a good challenge. I look forward to seeing what they do with the strikes.



The Red Death vs Other Exotic Primaries

This week Xur is pawning off the the Red Death. Having only heard about it and never used it I bought it. Granted I haven't unlocked all the perks yet and I'm already impressed. With the Pulse Rifle buff, does this make it the best Exotic Primary in the game? It would take a few hours to compare all of the primary weapons. I've been playing around with the Bad JuJu since the buff and I've really liked it. What I'd really like to know is how it stacks up against the nerfed auto rifles out there. We will go over this more next week as I tinker with weapons! Crota on hard. . . here comes team GameFragger!

!@#THE WEEKLY ADVENTURE!@#

The GameFragger raid group is really loving the Crota's End raid. They're really coming into their own. We destroy Crota on normal on the first try. There are more experienced players who know that its childs play, but considering we went from trying for hours to being able to do it first try is HUGE! Gjallahorns really are the key to Crota. I understand why in the forums I always see, "Need 5 32 Rambo's with maxed Gjallahorns/Icebreakers/and the invincibility perk." The verification process also takes awhile while they're verifying your social security number and whether or not you have a hot wife or girlfriend. If you meet all those qualifications you will be in the elitist groups for Crota hard mode.

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