The Coalition has released a detailed set of statistics from the Gears of War: E-Day multiplayer beta, painting a picture of strong player engagement and a clear preference for cooperative play. The official graphic, shared on the Gears of War account, highlights both the scale of activity and a few memorable (and painful) moments from the test.
Players wiped out more than 314.5 million Locust during the beta. They also closed over 12 million E-Holes and completed nearly 1.6 million extractions. Executions topped 50 million, while squadmates revived each other more than 48 million times. On the weapon side, the Gnasher shotgun led the kill count with roughly 143.2 million eliminations, ahead of the Lancer’s 108.5 million. Headshots accounted for about 74.5 million kills. Check out the post below:
Mode preference leaned heavily toward the new Horde Siege experience. It made up 54 percent of all matches played and 61 percent of total hours spent in the beta. Versus modes accounted for the remaining 46 percent of matches and 39 percent of playtime. Within Horde Siege, the Assault class was the most popular at 36 percent, followed by Medic at 23.6 percent, Marksman at 20.8 percent, and Breacher at 19.6 percent.
One of the more humorous data points became the focus of The Coalition’s accompanying post. More than 60,000 players were crushed by Gill’s Raven during extraction attempts. The official account called the number "unacceptable" and told soldiers to report back to boot camp in October.
The beta took place across two weekends in August, with early access for pre-order and Game Pass Ultimate players followed by a wider open period. Horde Siege was available from the start, while Versus modes were added for the second weekend after community demand. The numbers suggest the cooperative mode quickly became the main draw for many participants.
Gears of War: E-Day is scheduled to launch on October 6, 2026. The beta stats indicate solid interest in both the refreshed Horde formula and the series’ signature weapons and systems. The high volume of Locust killed, extractions completed, and time spent in Siege mode points to a player base that engaged deeply with the available content rather than treating the test as a brief trial.
The Coalition’s decision to share the full breakdown, including the Raven death tally, keeps the tone light while still showcasing the scale of participation. With Emergence set for early October, the studio now has clear data on what resonated most during the beta as it prepares the final version of the game.
What did you think of the beta? Did you play it? What mode was your favorite? Let us know if you plan on playing in October by leaving a comment!