The Outer Worlds was announced about two months ago, during The Game Awards 2018, as Obsidian Entertainment's next major, and probably last multiplatform, project and a spiritual successor to their own
Fallout: New Vegas. The game is being created by the developers responsible for the original
Fallout and two of those skilled artist recently sat down with Game Informer to answer 131 questions.
In this extended interview, Game Informer’s Joe Juba asks Co-Directors Tim Cain and Leonard Boyarsky about
The Outer Worlds' gameplay, companions, scope, and the current state of Obsidian Entertainment, as the beloved video game maker has been recently purchased by Microsoft and joined the newly formed Xbox Game Studios alongside inXile Entertainment, Minecraft, Ninja Theory, Playground Games, Rare, Turn 10 Studios, Undead Labs and Microsoft's Global Publishing group.
The Outer Worlds will be released by Private Division, a label of Take-Two Interactive (parent company of 2K and Rockstar) designed to make not indie, but also not big-budget titles, so don't expect Obsidian’s new game to be as vast and rich as
The Witcher 3: Wild Hunt or the aforementioned
Fallout New Vegas. The good news is that
The Outer Worlds is 100% coming out this year. Check out the interview down below:
In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
The Outer Worlds will release for PlayStation 4, Xbox One, and PC in 2019.