Super Mario 64 is one of the games that helped define what modern video gaming is these days, establishing a proper use the game's of camera — which is something that many players take for granted — and setting the bar for 3D platformers in general.
It is not an exaggeration to say that Super Mario 64, much like the original Super Mario Bros. for the NES, is one of the most influential games in history, and is one of the many, many reasons why fans simply cannot get enough of it.
A remastered collection of all of the 3D titles in the Super Mario series has been rumoured for a while, and Super Mario 64 is one of the games that would be featured in it. Unfortunately, Nintendo has yet to announce this almost-too-good-to-be-true collection, but fans have recently managed to find a new way to play the game.
As reported by VIdeo Games Chronicle, a fan has managed to port the Nintendo 64's all-time classic Super Mario 64 to the Nintendo 3DS. What's even more interesting is the fact that this was done via reverse engineering the game's source code, which allows the handheld console to run the game natively at a solid 30 frames per second.
This would actually be the first time that the original Super Mario 64 has been able to be ported to a handheld console. Super Mario 64 DS for the Nintendo DS is a remaster of sorts, but it isn't really the exact same game; some would even go as far as saying that it isn't even as good, but that's debatable.
Super Mario 64 truly is a classic, and is nice to see devoted fans taking matters into their own hands to port their favourite video games to more modern consoles. Now, all we can do is wait for Nintendo to, hopefully, confirm the rumours and announce the Super Mario 35th Anniversary Collection fans so desperately crave.
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