Dawn of War Soulstorm Commanders

Dawn of War Soulstorm Commanders

THQ recently released details on the Necron Lord, Imperial Guard Commander, and the Eldar Farseer, rounding out the information for the various commanders available in Soulstorm.

By NateBest - Mar 12, 2008 12:03 AM EST
Source: HolyFragger

Eldar Farseer
A great threat looms above Kaurava. This threat has not yet been realized, but the threat was set in motion by unseen eddies and currents within the stream of time that only Eldar can peer into and discern. A dark ripple is coming to claim an untold number of lives; and bring unimaginable horror to the Kaurava system, but luckily Farseer Caerys will be there to guide the armies of Craftworld Ulthwe out of danger; and hopefully strike a blow to the enemies of the Eldar as they drown in their ignorance. It has always been a charge of the Farseer to allow her enemies to destroy themselves; but this new evil brings stakes that are far too high to trifle with, and the younger races cannot be relied on to solve this threat with their own devices.

A terrible feeling grew within the usually calm mind of Farseer Caerys as she entered into the Kaurava system. Her heightened sense of the future allowed her to probe the future of this place, and her instinct revealed a grave future for this system. As members of the Imperium began to emerge from the darkness of space the Farseer grew a sense of hope. At least, she thought, the Space Marines, Sisters of Battle and Imperial Guard would make a fine shield against their ancient enemies, the Necrons. Better that the a million humans should fall than a single Eldar soul.

So like a fine and deadly blade, the Eldar will carve out the seven dangerous factions like a tumor from an otherwise healthy organism. Let us hope it will not have been too late.

Aiding Farseer Caerys in her endeavors are stones of ancient might, and tremendous armor from the Craftworld Ulthwe. Gifted with a Psychestone, a psychically charged crystal calms the mind of the Farseer, allowing her to foresee events with more clarity. An ancient Soulstone which has been attuned to the warp will provide the Fareer with immunity from physical attacks while active. With these two artifacts of Eldar ingenuity, the Farseer will become an even greater foe than once considered.

Reflecting back on the great losses, the Farseer will wonder if peering into the tangles skein of the future carried a price too high for the Eldar survivors to bare.

Imperial Guard Commander
Controlling the 252nd Kaurava Conservator Regiment is the newly appointed General Vance Stubbs. As a leader, General Vance is as ruthlessly obstinate with his own men as he is with those that they fight. To be lax about expectations, is to invite defeat; so to reassert the Imperial Guard’s right to rule the Kaurava System, Stubbs will demand nothing but the utmost of strength and valiancy from his men.

The 252nd Regiment has been in Kaurava for some time now, fighting with Ork outbreaks that have occurred more frequently over the recent weeks. The arrival of an Ork Warboss has turned the rabble of Ork into a controlled force, and it seems as if a full scale war is on the horizon. Whether it is this reason or some other that has drawn the other races of war into this system is unclear, but Vance’s intelligence officer have sounded with one resounding fact. A full blown war is upon this wretched world, and the stakes are about to get a lot higher than the Ork rabble for this regiment of Imperial Guardsman.

While in battle against the usual rabble of enemy races, the Imperial Guard must also keep their eyes open for any signs of usurpation from other members of the Imperium. The Space Marine and Sisters of Battle do not respect the worth of the Imperial Guard and have jumped to the conclusion that the appearance of the Warp Storm must have triggered heresy among the ranks of the Imperial cause.

The other ranks of the Imperium, Stubbs believes, simply want to steal the glory of victories made possible by the spilling of blood of the 252nd regiment. Even though Stubbs knows that the planet of Kuarava III is little more than a waste planet, he is willing to protect it with his life and the lives of his men. For every enemy that the regiment topples, and every Relic that they recover, Stubbs knows it is but another step in the right direction for his already stellar personal career path.

Bestowed upon the great general are prizes from the Imperium, in recognition of his continued innovation and success in warfare. The Marcharian Cross brings honor to the regiment and brings due recognition to the hard work and glory of the Imperial Guard serving under General Stubbs. The prestigious medallion provides a newfound vigor and respect to the 252nd Regiment. The General also has access to a wide variety of augmentation that allows the Governor General to fight with increased vigor. He will need both strength and recognition from the Imperium to retain the respect of his men.

All enemies of the Imperial Guard can be beaten back with ample munitions, perseverance, and heavy armor; Stubbs men have those in spades.

The Necron Lord
Be afraid, mortals, for the servants of the Old Gods return.

For millions upon millions of years, the Necrons have lain deep within the sands of Kaurava III. Those that try to explain their existence commonly have mistaken their dormancy as sleep, but Necrons never sleep, for sleep is for the weak. Sleep is for the flesh. Far below the surface of Kaurava III the Necrons have simply waited, with lidless eyes, staring into the blackness of the forever sands; watching for a sign, a stir, a reason to rise yet again.

As the many races of the universe descend upon Kaurava III, a reason has finally made itself apparent, and the lidless eyes begin to dig themselves from their sandy graves.
You will control the Necron Lord as he restores the dreaded Monoliths to power the unstoppable metal horde that will reclaim the world that was once a Necron stable of power. You will lay waste to the flesh armies that dare to think that they are superior against the powers of the God C'Tan. You will reestablish the supremacy of the Machine, and all will succumb to ruin. In demonstrating the indomitable technology of the Necrons you will inform the other races of the universe how small and insignificant they truly are.

Once again raised by the will of the C'Tan gods, the Necron Lord has been endowed with the incredible wargear of the ancient beings that once ruled over these lands. The "Cloak of the C'tan" draws power from the ancient ones themselves; and will imbue the wearer with an indomitable strength. Also found within the sands of Karuva III was the "Gaze of Flame"; an ancient fire that burns inside the metal death mask worn by the Necron Lord. Its gaze will sap the powers of those that look upon it.

As the Necrons serve the will of their omniscient masters, they will prove their loyalty to the malignant wills of those who control their immortality; for the machine cannot die before their cause this come to fruition. They live for their forever quest of purging flesh from the weakened skeleton of the universe, and in its place, imbuing it with the cold, harsh perfection of steel. Steel that never falters, steel that never ages; and steel that will never succumb to the temptations of the flesh.

Truly the Necrons are perfect. Truly are they wise.

Hail the Machine.

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