God of War Director of Photography, Dori Arazi, tells us how they were able to build a cinematic experience using one single shot that keeps players immersed in both the story and the game.
Regarding the style used for the "cutscenes", Arazi said "
...when you see a really complex narrative dialogue, delivered without cuts, that doesn't look like the camera is swinging back and forth and everything's flowing organically...it's incredibly gratifying."
Arazi also mentions how difficult it was to do everything in one shot, especially when it came to shooting the motion capture scenes and making sure everything was perfect, from the dialogue delivered by the actors to being able to make the scene blend seamlessly in and out the actual gameplay.
God of War is shaping up to becoming a great game, especially after going from a hack and slash to a third-person action game, which had some fans of the francise somewhat concerned about it at first, and with all the care and attention to detail that has gone into the game — fans should no longer worry.
Take a look:
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive…And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breathtaking scale; and a powerful narrative—and fuses them anew.
God of War will be available on the 20th of April, exclusively for the PlayStation 4.