The next new Diablo game is heading to your kitchen table. Glass Cannon Unplugged has announced Diablo: Unbound, which the studio calls the first-ever officially licensed Diablo board game, and it is coming to the crowdfunding platform Gamefound in the first quarter of 2027.
The studio revealed the game yesterday with a trailer, a blog post, and a prelaunch page on Gamefound. Diablo: Unbound is a cooperative game for one to four players, so solo players are covered as well.
What Is Diablo: Unbound?
Glass Cannon Unplugged describes the game as a "dungeon battler," a mix of dungeon crawling and boss battling with the hack-and-slash feel of the video games. Players fight through hordes of monsters and elites, collect gear, and grow stronger before taking on a massive boss.
Studio CEO Jakub Wisniewski explained the name in the announcement. "You get the high-stakes showdowns of a boss battler, and hordes of monsters that never let up. But you don't crawl through dungeons. You battle your way down. That's why we call it a dungeon battler," he said.
The game is designed by the team behind Dying Light: The Board Game, Przemyslaw Zub, Bartosz Tomala, and Lukasz Walczak. Along with the combat, it uses deck building, dice rolling, deep character development, and loot progression.
Four Classes At Launch
Players can pick from four fan-favorite classes in the core game: the Barbarian, the Rogue, the Sorceress, and the Paladin. Glass Cannon Unplugged says more classes will be added through stretch goals and future expansions.
Each class has its own playstyle, mechanics, components, skill trees, and progression. The first class shown off in detail is the Rogue, which mixes Cutthroat melee attacks with Marksman ranged attacks. Its signature mechanic is a Combo system, where Skill cards placed side by side can connect to generate Combo Points. Those points then power Finisher skills, which pushes Rogue players to switch between melee, ranged, and movement instead of spamming one attack type.
The Rogue also has separate ranged and melee weapon slots, along with traps that can be used to control enemy movement.
Three Acts, Bosses, And Treasure Goblins
The main structure is split into three acts. Each act has three dungeon levels, with the third being a boss's lair. Along the way, players will open chests, complete side quests, hunt Treasure Goblins, and build Kill Streaks by fighting through waves of Mobs. Just like the video games, the studio promises that you never know what loot you will get.
The first monster family revealed is the Khazra, the goat-like demon-touched warriors that longtime fans will remember. Their special rule, Bloodthirsty, makes every Khazra deal more damage to a hero who is at half Life or less. The family includes Marauder and Impaler mobs, plus Khazra Shaman and Mauler elites, with Maulers able to knock heroes into walls and traps.
Each dungeon level takes about 60 to 90 minutes to play, including a Town Phase where players portal back to improve skills, manage loot, and respec. A full act runs about three to four and a half hours, and a save system lets groups split it across multiple sessions.
After finishing the three acts, players unlock Torment mode. This lets them build their own combinations of dungeons, monster families, and bosses for more replayability. The story pulls from across the entire series, so players can revisit moments from the full Diablo timeline.
How To Get The Free Treasure Goblin Expansion
Glass Cannon Unplugged is offering a free Follower Gift for fans who follow the Gamefound prelaunch page and later back the campaign with any physical pledge. The gift is a Gamefound-exclusive Treasure Goblin Expansion that will grow throughout the prelaunch period.
The first batch of loot for that expansion includes three Legendary items: the Avalanche two-handed axe, the Red Griffin's Aegis, and the Death Dealers.
No price or exact launch date has been announced yet. Fans who want to try it early can play a demo at SPIEL Essen, which starts today and runs through the weekend, at a Gates of Sanctuary booth in Hall 1, booth C611. The studio also says players can playtest the game on Tabletop Simulator through its official Discord server. The next update will introduce the Paladin and a Skeleton monster family.
Glass Cannon Unplugged has plenty of experience with this kind of project, having previously adapted video game series like Dying Light and Frostpunk into board games.
Would you rather play Diablo: Unbound solo or with a full group of four friends?
Let us know your thoughts in the comments below.