GTA 6’s Vice City Is Twice The Size Of Los Santos, With More Map Details Revealed

GTA 6’s Vice City Is Twice The Size Of Los Santos, With More Map Details Revealed

Preview coverage of GTA 6’s Leonida map: Vice City is twice the size of Los Santos, fog of war, heat zones, Metromover, and a 3D pause map that flags loot. Here is what they revealed.

By GBest - Sep 07, 2026 10:09 PM EST
Filed Under: Grand Theft Auto

Grand Theft Auto 6 is still arriving on November 19, 2026, and the map talk keeps landing in previews to keep fans hyped. Rockstar Games has shown Vice City as the neon core of Leonida, a Florida-shaped island with no panhandle. The numbers people are repeating come from Rockstar head of development Rob Nelson talking to YouTuber TGG, the whole map is about twice the size of GTA 5, playable space about three times Red Dead Redemption 2, Vice City itself about twice that of Los Santos, and Vice City plus its built-up surroundings about 11 times the developed sprawl outside Los Santos. That is a preview quote chain, not a scale printed on the box.

So far the newest preview adds how that space is supposed to work once the opening missions unlock free roam. No traditional hard gates across the island. Five counties. About 10 cities and towns. Multiple extra islands and a lot of water, with diving kit for wrecks and caches. Mount Kalaga sits in the north as the high point. Official trailers and site refresh footage have already named or shown Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. Fan maps fill the rest. Treat those as fan maps.

Density over empty miles

Previews say Rockstar is chasing interiors as hard as acreage. Hundreds of enterable buildings. Helipad towers you climb by stairs or elevator with no load. The pause map is a satellite-style 3D view. Zoom out and you get highways. Zoom in and alleys, businesses, and gang spots appear. Heist prep is the example they keep using: entrances, exits, even loot value on the map. Unvisited ground stays under fog of war until you drive it.

Getting around with stolen cars isn't the only way to do it. Buses, trains, taxis, a RydeMe ride-share, and the Metromover. You can skip the ride or sit in it, talk to NPCs, and leave the radio on. Jason and Lucia do not buy a stack of safehouses. Garages are for sale. Their actual home moves with the story while they stay on the run.

The wanted layer sits on the same map. Crime scenes pick up temporary heat. Cops hold a perimeter. Those spots render red, with a lighter ring for the wider alert. At a six-star wanted level the heat is described as map-wide.

Rockstar’s own site and cover-art package already gave a sunset pass over docks, helicopters, a ferris wheel, and street clutter. Neighborhood names that keep showing up in official or widely matched footage include Ocean Beach / Vice Beach, downtown towers, the port, the airport, Little Cuba, Stockyard’s mural blocks, Tequesta’s money streets. Mapping projects have matched buildings to real Miami landmarks.

Are you more interested in double-size Vice City or the heat-and-heist pause map? Let us know your thoughts in the comments below.

About The Author:
GBest
Member Since 9/11/2017
When not busy with school or sports, can usually be found watching anime, reading manga or online fragging people and earning massive XP in an MMORPG with his friends over Team Speak.
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