Thank's to Activision Third-Quarter Investor's Report [
via Resetera], how well Destiny 2 is selling has become a little clearer. Interested gamers first got their hint of how well the game was selling on console after its September 6 launch thanks to a report on the
top-selling games in Japan for the week of August 28- Sept 3. Destiny 2 sold 50k copies in Japan during its launch week, claiming the top spot, but that figure was down from the 90k sold during Destiny 1's launch. Some gamers were quick to point out that the report didn't include digital sales and that in the 3 years since D1's launch, more gamers have shifted towards digital purchasing games. They were 100% correct.
A few days later on September 18, Activision and Bungie finally put out a launch sales press release, which touted that for 8 days straight - Destiny 2 had a record 1.3 million players logged in and playing the game at the same time
and that it broke the sales record for the PlayStation Network store. However, there was no specific data on how many copies were actually sold. In comparison, for Destiny 1, Bungie
quickly put out a press release that revealed the game had grossed $325 million in its first week after launch.
Well two months later, and following the game's PC launch on October 24, we finally have some concrete information. While we still don't have specific numbers, the Q3 Investor's Report reveals that
a staggering 50% of Destiny 2 purchases were made digitally. The report also discloses that there are more Season passes purchased for the upcoming
Curse of Osiris expansion in comparison to Destiny 1's first DLC,
The Dark Below. The report also states that with the game's launch on PC, consumers have now spent more money on Destiny 2 at this juncture than what was spent on Destiny 1. In short, two months after launch Eververse sales and digital sales have resulted in Acitvision and Bungie grossing more money from Destiny 2 than what was earned from Destiny 1, despite the latter selling more physical discs.