4A Games' METRO: EXODUS Showcases NVIDIA RTX Real-Time Raytracing Technology In The Latest Demonstration

4A Games' METRO: EXODUS Showcases NVIDIA RTX Real-Time Raytracing Technology In The Latest Demonstration

Developer 4A Games always puts a lot of effort into designing a believable and detailed world of post-nuclear Eastern Europe and Metro: Exodus will be the first PC game to use Nvidia RTX's real-time raytracing!

By someguy - Mar 23, 2018 02:03 AM EST
Filed Under: Metro 2033
Ukrainian studio 4A Games has released a new demo that showcases the beauty of the fallen world of Eastern Europe after a nuclear apocalypse. One of the reasons why it looks so good and believable is the RTX technology designed by Nvidia. It's a new and groundbreaking way to render photo-realistic rendering of lighting with ray-tracked shadows, reflections and ambient occlusion.

The technology is impressive and just like two previous Metro games, Exodus will surely serve as a benchmark for PC. "Hopefully we’re able to keep the Metro games as a standard for everyone’s benchmarking needs,” executive producer at 4A Games Jon Bloch, told GameInformer recently, smiling. “We love blowing up video cards.” The real-time raytracking is exclusive to Nvidia Volta GPUs.



The year is 2036. A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro. They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.  But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East. Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.

Metro Exodus releases on Xbox One, PlayStation 4 and PC sometime in 2018.
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