ECHELON FORCES/UNITS
Enforcers
Enforcers are the troops on the frontline, bringing peace and security to all who fall under the wing of the Echelon. Determined to bring the civility of the past to the chaos of the frontier, Enforcers serve with utmost loyalty to the Chancellor. They are protected by tactical combat armour and heavily armed with an assault rifle/grenade launcher combo.
SPECIAL ABILITIES
- Grenades: The Enforcers can launch a barrage of explosive grenades at their enemies.
- Riot Shield Up: The Enforcers activate their energy Riot Shields and hunker down behind them for increased protection.
Infiltrators
The arbiters of justice, Infiltrators seek out the hidden enemies of the Echelon and dispatch them with a high velocity shot to the skull. Trained from a young age to join the elite ranks of the Echelon infantry, Infiltrators are supreme scouts and deadly accurate snipers. All Infiltrators are armed with the best field camouflage armour and a large calibre high velocity rifle. The Infiltrator always strikes its target.
SPECIAL ABILITIES
- Thermal Vision: The Infiltrator is able to detect and target any hidden and cloaked units within view.
Prowlers
Prowlers are moderately armoured but highly mobile vehicles that provide security both on the ground and in the air. Unmatched for their versatility, Prowlers engage land and air targets with turret-mounted twin cannons. Echelon Commanders know that when these cats are on the prowl, the enemy better watch out!
SPECIAL ABILITIES
- Search the Skies AA Mode: The Prowler transforms into a stable gun platform to shoot down airborne targets.
Stalkers
Stalkers are tall menacing bipedal machines engineered to swiftly destroy their enemies. Multiple Stalkers on the move usually means a quick, brutal end to any conflict. Equipped with tremendous armour, the Stalker also has mini-guns, surface-to-air missiles and a powerful anti-armour laser at its disposal.
SPECIAL ABILITIES
- Sam Missiles: Airborne units don’t stand a chance against the Stalker’s surface-to-air missiles.
- Laser: The Stalker can transform into a devastating anti-armour laser.
Seekers
The eyes of the Echelon, Seekers were originally manufactured hundreds of years ago after the awakening to patrol the frontier and alert the Echelon to brewing trouble spots. Once a danger zone was discovered the Seekers would loiter around the area providing useful combat data to friendly forces including radar telemetry. That function is as useful today as it was when they were first created.
SPECIAL ABILITIES
- Targeting Feed: The Seekers can use their Targeting Laser on nearby enemy units, giving all friendlies firing nearby an accuracy bonus.
The Eclipse
The Eclipse is the most powerful vessel ever created. Built to shield and save mankind from the storm, this vessel dwarfs anything created before it. With the state of world affairs in constant conflict, the Eclipse was modified to carry a battery of weapons, including the most powerful weapon ever created, the Polaris Rift. One unforeseen side effect of the anti-storm shielding was the shutdown of any Sai abilities underneath it.
SPECIAL ABILITIES
- The Polaris Rift: The Polaris Rift is the main weapon of the Eclipse. When fired, it generates a Super Rift which causes a titanic explosion and destroys anything beneath it.
- Anti-Ground Mode: The Eclipse changes its Anti-Air default focus by lowering itself and concentrating all of its defences on ground targets. This reduces its damage from ground-based threats and directs all its firepower that way as well.
SAI FORCES/UNITS
Rangers
Rangers perform two functions within the Sai hierarchy. Firstly they scout the frontiers for dangerous mutants, alerting Sai villages if they are in danger and secondly, Rangers form into Militia Platoons in time of war, providing the most common form of troops available to Sai commanders. Armed with basic armour and an assault rifle, Rangers are best deployed in numbers. When the Rangers’ battle fervour is heated they will charge into combat heedless of danger. They can also fire Sai energy charges at air targets.
SPECIAL ABILITIES
- Sai Anti Air Rockets: The Rangers can fire Sai energy charges at airborne units from their unusual weapons.
- Commando Rush: The Rangers call forth their natural aggression and rush into combat completely ignoring the dangers around them but increasing their damage.
Spectres
The silent knives in the night, Spectres are a true nightmare for Echelon soldiers to handle. They have an exceptional ability to control Sai energy, having been trained from a young age to manipulate the energy in different ways. Able to project swords made out of energy from their arms, the Spectres can slash their way through nearly all opposition. The Spectre can also bend light at-will to cloak itself, making it nearly invisible to the naked eye, only being given away by a slight shimmer. The fact that Spectres can also use mind control could be the most terrifying thing of all.
SPECIAL ABILITIES
- Mind Control: The powerful mind of the Spectre can temporarily dominate any enemy except for commanders.
- Cloak: The Spectre can warp light around itself to hide from enemy sight. The shimmering can be detected from up close though.
- Rapid Slice: The Spectre goes into a slashing frenzy, destroying any infantry within its reach.
Scorpions
The Sai may not be as technologically advanced as the Echelon but that doesn’t mean they don’t have machines. Scorpions are off-road vehicles used to patrol the wastes around Sai villages and to provide light strike power for when Sai forces go into combat. The Rangers enlisted to drive them revel in the freedom of thrashing their machine around and firing off the back mounted machine gun.
SPECIAL ABILITIES
- Sting: A ceramic shell-filled with Brood acid charged with Sai energy. On impact it does minimal damage, but greatly reduces the armour where the shell hit.
Matriarchs
In the quest for the ultimate assault machine by Sai scientists, Matriarchs are a creation of genetically manipulated crabs infused with Sai energy. The gigantic and heavily armoured Matriarchs were more than the Sai bargained for. The first surprise was when the Matriarch gave birth to a clutch of Broodlings that swarmed to protect it. The second surprise was when the Matriarch launched jets of acid out of two toothy sphincters on its shoulders, sometimes at tremendous ranges in acid rain-like attacks.
SPECIAL ABILITIES
- Acid Rain: The Matriarch shoots a high arcing gout of Acid which rains down, melting all those below.
- Spawn Broodlings: The Matriarch can give birth to a swarm of Broodlings who upon emerging will protect the Matriarch with much ferocity.
Rift Worms
Ferocious predators, the Rift Worms have formed a close bond with the Sai and eagerly go into combat obliterating all those who oppose them with vicious blasts of Rift energy. Rift Worms fly with a freedom that machines do not possess and provide the Sai with a powerful all-round air unit capable of launching an extremely powerful Rift energy storm!
SPECIAL ABILITIES
- Stormbringer: The Rift Worm can focus tremendous energies between its tails, resulting in a tremendous blast to its target.
Sirens
Sirens are the ultimate Sai energy users. Powerful women who are able to bend the laws of nature with seeming indifference, they come replete with multiple powerful abilities. Once they show signs of power as young teenagers the Sirens are taken off to a secret school to be trained in the Sai’s highest arts, including levitating. The three most common powers displayed by Sirens include the ability to create a shield to protect nearby troops, the ability to teleport themselves to anywhere in sight and the amazing ability to summon a vortex of pure Rift Energy, destroying anything caught beneath it. A Siren on the battlefield spells doom for her enemies.
SPECIAL ABILITIES
- Vortex: The Siren can summon in a massive vortex of energy which destroys any enemies in its path.
- Mobile Shield: The Siren can summon forth a shield which helps to weaken the power of incoming shots over any units within its radius.
- Blink: The Siren can teleport to a location within her line of sight, prepared for a surprise attack. On arriving, she has to physically recover from the teleportation so she is paralysed for a short time.