Saber Interactive says Warhammer 40,000: Space Marine 3 is not using generative AI. Development chief Tim Willits said it at Gamescom after players watched the studio’s Rideshare Stimulator fight and immediately dragged that fight onto Titus.
Willits’ list was blunt. "There is absolutely no generative AI in Space Marine 3 or Hellraiser or Stuntman or Turok or Jurassic Park, or Wick." Asked again about the Warhammer sequel, he said, "We’re good." That covers AI-written lines, AI voices, and AI art on the 40K game.
The scare started on a different project. Saber confirmed generative AI in Rideshare Stimulator, including speech and text in Free Ride mode, the sandbox that is supposed to chew through endless passengers and current events. Steam later added an AI disclosure after the argument got loud. Former writer Stella Sacco said she was pushed out and replaced with ChatGPT. Saber denied that. CEO Matthew Karch said she was replaced by another writer and later let go for other reasons. A studio line said neither Saber nor Unigine replaced writers with AI, that the campaign script is human, and that the company’s writing staff has grown since 2023.
Karch also said he would talk about AI in games if people wanted a real conversation, and that the point was not cutting headcount. That quote hit the Space Marine subreddit hard. One post that framed Space Marine 3 as cooked pulled thousands of upvotes. Other players asked Games Workshop to keep Saber on a short leash.
Games Workshop already wrote the leash. In January it banned AI from content production and design. CEO Kevin Rountree repeated the line in later results: the company is not using AI to design products or create IP. A few marketing images this year were human errors, investigated to make sure staff had not broken the rule. The Horus Heresy extra-finger art got the same treatment. GW said an artist blended miniature photos with illustration and the extra digit was a human mistake, not a model.
Willits said Saber follows the license holder. Lionsgate, Universal, Paramount, Games Workshop. If the owner says no generative AI on the IP, the licensed game stays clean. Rideshare is the experiment because it is a lower-stakes simulator. "If you’re going to experiment, it’s a good one to experiment on." He also said nobody in development or in the player base has the finished answer yet. "If anyone tells you that they have it figured out, they don’t."
Space Marine 3 is still deep in production with no public window. Focus Entertainment, Saber, and Games Workshop announced it in March 2025, months after Warhammer 40,000: Space Marine 2 landed. The sequel is supposed to keep Titus moving, with a campaign, multiplayer, and bigger swarm fights. Space Marine 2 is not done. A third year of DLC support is lining up. Director comments last year put the third game on a long cycle in the same range as the second, which took about four years.
That split matters. Saber can run AI tests on a rideshare toy and still owe Nottingham a human bolter. 40K players already police official art for melted pauldrons and extra fingers. A Titus game that shipped with generated sermons would not survive the first weekend screenshot.
Saber Interactive still talks about AI as a tool it has used in some form for years, and as something the industry will settle after somebody ships a game that changes the argument. That is the studio talking about the field not Space Marine. The Space Marine 3 stance is shorter and straight to the point. No generated dialogue. No generated voices. No generated art.
There is no date attached to that promise. There is no build to inspect. The confirmation is a Gamescom interview and Games Workshop’s existing rule. Space Marine 2 keeps getting operations while 3 stays in the dark. Players who wanted a stick from Nottingham already had one. Saber just said it is using it.
Does Willits’ "we’re good" settle Space Marine 3 for you, or do you want that in writing from Games Workshop on the box? Let us know your thoughts in the comments below.