Widescreen support added. To prevent stretching there have been changes to the interfaces:
Added bookends to the in-game interface
Added black pillars in menus
Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
Player 13 - Maroon
Player 14 - Navy
Player 15 - Turquoise
Player 16 - Violet
Player 17 - Wheat
Player 18 - Peach
Player 19 - Mint
Player 20 - Lavender
Player 21 - Coal
Player 22 - Snow
Player 23 - Emerald
Player 24 - Peanut
Notes:
Ladder standings have been reset; good luck and have fun on the climb
Replays are incompatible between major game versions
This will be the last version to support Windows XP
Automated tournaments will resume next week
Bug Fixes:
Clans can be created
Mac launches
Korean locale launches
Various missing textures located (Thanks to TriggerHappy for the test map)
Default resolution no longer resembles Felwood
Ladder maps cleansed of sneaky tower locations near starting mines
Known Issues:
Temporarily disabled Fixed Aspect Ratio in Video Options
Chaos Kodo Beasts are showing as idle workers in campaign missions
Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
Certain elements in World Editor overlap
Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
SetUnitNameAll is disabled for now
PlaySpecialEffect is disabled for now
PlaySpecialEffectWithTimeScale is disabled for now
Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
Default map directory is for from maps when creating custom games
Resolution does not change properly when switching between windowed and full screen
Tooltips for hero abilities may not be updated
Hero Balance Changes:
Mountain King
Movement Speed
Increased base speed from 270 to 290
Stormbolt:
Level 2: Reduce damage from 225 to 210
Level 3: Reduce damage from 350 to 325
Thunder Clap:
Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
Paladin:
Attack Speed
Reduced cooldown from 2.2 to 2.0 seconds
Movement Speed:
Increased base speed from 270 to 290
Divine Shield:
Level 2: Reduced duration from 30 to 25
Level 3: Reduced duration from 45 to 35
Blademaster:
Mirror Image
Reduced Mana cost from 115 to 100 for all levels
Critical Strike:
Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
Far Seer:
Feral Spirit
Level 1: Increased unit healths from 200 to 250
Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
Chain Lightning:
Reduced damage reduction from 15% to 10% per jump for all levels
Far Sight:
Level 1: Removed mana cost; Added a cooldown of 60 seconds
Level 2: Removed mana cost; Added a cooldown of 45 seconds
Level 3: Removed mana cost; Added a cooldown of 30 seconds
Shadow Hunter:
Serpent Wards
Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
Tauren Chieftain:
Movement Speed
Increased base speed from 270 to 290
War Stomp:
Level 1: Increased damage from 25 to 30
Level 2: Increased damage from 50 to 60
Level 3: Increased damage from 75 to 90
Reincarnation:
Reduced spellcast from 7 seconds to 5 seconds
Crypt Lord:
Movement Speed
Increased base speed from 270 to 290
Carrion Beetles:
Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
Impale:
Level 1: Increased damage from 50 to 75
Level 2: Increased damage from 80 to 120
Level 3: Increased damage from 110 to 165
Dread Lord:
Movement Speed
Increased base speed from 270 to 290
Carrion Swarm:
Level 1: Increased maximum damage from 300 to 400
Level 2: Increased maximum damage from 600 to 700
Level 3: Increased maximum damage from 1000 to 1200
Mana Cost reduced from 110 to 100 for all levels
Now damages mechanical units
Sleep:
Cooldown reduced from 6 seconds to 4 seconds for all levels
Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
Vampiric Aura:
Level 1: Increased life steal from 15% to 20%
Level 2: Increased life steal from 30% to 35%
Level 3: Increased life steal from 45% to 50%
Lich:
Movement Speed
Increased base speed from 270 to 290
Demon Hunter:
Mana Burn
Increased mana cost from 50 to 60 for all levels
Keeper of the Grove:
Intelligence
Increased default value from 18 to 19
Tranquility:
Added 3 seconds of invulnerability on spellcast
Reduced duration from 30 seconds to 15 seconds
Increased healing per second from 20 to 40
Entangling Roots:
Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
Force of Nature:
Increased Treant attack damage from 14 to 16
Priestess of the Moon:
Attack Speed
Reduced cooldown from 2.46 to 2.33 seconds
Scout:
Increased speed from 270 to 300
Level 1: Reduced mana cost from 100 to 50
Level 2: Reduced mana cost from 75 to 50
Warden:
Blink
Level 2: Reduced cooldown from 10 seconds to 7 seconds
Level 3: Increased cooldown from 1 second to 4 seconds
Dark Ranger:
Life Drain
Increase damage done per second and lower mana cost
Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
Firelord:
Incinerate
Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Soul Burn:
Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
Goblin Alchemist:
Movement Speed
Increased base speed from 270 to 290
Healing Spray:
No longer heals enemy units
Heals Alchemist
Acid Bomb:
Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
Goblin Tinker:
Movement Speed
Increased base speed from 270 to 290
Cluster Rockets:
Now targets air units
Level 1: Increased damage from 35 to 45 damage per second
Level 2: Increased damage from 65 to 75 damage per second
Level 3: Increased damage from 100 to 110 damage per second
Naga Sea Witch:
Movement Speed
Increased base speed from 270 to 290
Pandaren Brewmaster:
Movement Speed
Increased base speed from 270 to 290
Map Pool:
1v1
(2)TerenasStand_LV
(2)Plunderisle_LV
(2)TheTwoRivers_LV
(2)RoadToStratholme_LV
(2)EchoIsle
(2)TirisfalGlades_LV
(2)Amazonia(COMMUNITY)
(2)LastRefuge-1.3(COMMUNITY)
(4)Floodplains1v1_LV
(4)TwistedMeadows
(4)TurtleRock
2v2
(4)PhantomGrove_LV
(4)Avalanche_LV
(4)TurtleRock
(4)Duskwood_LV
(4)BridgeTooNear_LV
(4)FrozenClover_LV
(4)TidewaterGlades_LV
(4)LostTemple
(4)TwistedMeadows
(6)Duststorm_LV
(6)GnollWood
3v3
(6)ThunderLake_LV
(6)GnollWood
(6)Monsoon_LV
(6)DarkForest
(6)UpperKingdom
(6)RuinsOfStratholme
(8)Mur’gulOasis_LV
(6)RollingHills
(6)TimbermawHold
(6)StranglethornVale
(8)Battleground_LV
4v4
(8)Feralas_LV
(8)Northshire_LV
(8)Sanctuary_LV
(8)TwilightRuins_LV
(8)Battleground_LV
(8)Deadlock_LV
(8)GolemsInTheMist_LV
(8)Mur’gulOasis_LV
(8)MarketSquare
(8)GoldRush
(8)Friends
(8)BlastedLands
FFA:
(4)Deathrose
(6)Duststorm_LV
(6)EmeraldShores
(6)StranglethornVale
(6)Monsoon_LV
(6)ThunderLake_LV
(8)Deadlock_LV
(8)Mur’gulOasis_LV
(8)TwilightRuins_LV
(8)Battleground_LV
World Editor Upgrades:
Object Limit: 30,000
Neutral Units: 2,048
Neutral Buildings: 384
Player Units: 4,320
Player Buildings: 2,400
Items: 1,024
Map Size Limit: 480 x 480
Tile Slot Limit: 16
Max Execution Limit: 3,000,000
Max Food Limit: 999
Max Resource Limit: 9,999,999
Array Size Limit: 32,768
"Always show Health Bars" now shows Mana Bars as well
New Natives:
native GetTriggerPlayerMouseX: takes nothing returns real
native GetTriggerPlayerMouseY: takes nothing returns real
native GetTriggerPlayerMousePosition: takes nothing returns location
native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
native GetAbilityTooltip: takes integer abilCode, integer level returns string
native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
native GetAbilityIcon: takes integer abilCode returns string
native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
native GetAbilityActivatedIcon: takes integer abilCode returns string
native GetAbilityPosX: takes integer abilCode returns integer
native GetAbilityPosY: takes integer abilCode returns integer
native SetAbilityPosX: takes integer abilCode, integer x returns nothing
native SetAbilityPosY: takes integer abilCode, integer y returns nothing
native GetAbilityActivatedPosX: takes integer abilCode returns integer
native GetAbilityActivatedPosY: takes integer abilCode returns integer
native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
native GetUnitMaxHP: takes unit whichUnit returns integer
native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
native GetUnitMaxMana: takes unit whichUnit returns integer
native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
native SetItemName: takes item whichItem, string name returns nothing
native SetItemDescription: takes item whichItem, string name returns nothing
native GetItemDescription: takes item whichItem returns string
native SetItemTooltip: takes item whichItem, string name returns nothing
native GetItemTooltip: takes item whichItem returns string
native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
native GetItemExtendedTooltip: takes item whichItem returns string
native SetItemIconPath: takes item whichItem, string name returns nothing
native GetItemIconPath: takes item whichItem returns string
native SetUnitName: takes unit whichUnit, string name returns nothing
native SetHeroProperName: takes unit whichUnit, string name returns nothing
native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
native GetLocalSpecialEffectX: takes effect whichEffect returns real
native GetLocalSpecialEffectY: takes effect whichEffect returns real
native GetLocalSpecialEffectZ: takes effect whichEffect returns real
native GetUnitArmor: takes unit whichUnit returns real
native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
native UnitCancelTimedLife: takes unit whichUnit returns nothing
native IsUnitSelectable: takes unit whichUnit returns boolean
native IsUnitInvulnerable: takes unit whichUnit returns boolean
native UnitInterruptAttack: takes unit whichUnit returns nothing
native GetUnitCollisionSize: takes unit whichUnit returns real
native GetAbilityManaCost: takes integer abilId, integer level returns integer
native GetAbilityCooldown: takes integer abilId, integer level returns real
native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
native GetLocalUnitZ: takes unit whichUnit returns real
native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
native SetEventDamage: takes real damage returns nothing