Magic: The Gathering is going where the game has never gone before. Wizards of the Coast has now shown off its Star Trek crossover under the Universes Beyond banner, the line that folds outside franchises into Magic, and all four Commander decks warp in on November 13th with prerelease events running the week before, per MTG Rocks.
The lineup covers the franchise's fan favorite groups, and every deck runs three colors. Federation Fleet flies white, blue, and red for the Starfleet faithful. Landing Party beams down in green, white, and blue. Klingon Fury brings exactly the red, white, and black aggression you'd expect. And We Are the Borg assimilates white, blue, and black into something altogether colder.
The Borg deck is the headliner and may sell the whole set by itself! It introduces "Assimilate", a brand-new mechanic built for the collective, and its color identity breaks a four-year pattern in how these crossover precons are built.
"Assimilate" does exactly what the name promises. When you assimilate a creature, you either take control of one already on the battlefield or drop one from your hand, and it gets a +1/+1 counter and becomes a Borg artifact creature, losing whatever it used to be in the process. Resistance is futile is now a mechanic!
The deck lists lean on the faces you'd hope for. Picard fronts the Federation, the Borg Queen helms the Esper build, and Spock, Worf, Kirk, Sisko, Janeway, Seven of Nine, and Khan all turn up as legendary creatures across the four decks. There's even room for Ensign Boimler and Ensign Mariner, which means Lower Decks officially counts.
This is Universes Beyond's biggest arrival of the year, and it follows a stretch where Marvel cards have been eating the game alive. Crossovers are Magic's growth engine now, for better or worse, and giving Trek the full four-deck treatment says Wizards has no plans to ease off the warp core.
Trek has company on the calendar, too. The Hobbit set arrives August 14th with Bilbo, Thorin, Gandalf, and Smaug leading the reveal, which means Magic closes out 2026 with Middle-earth and the Final Frontier back to back. Say what you want about the crossover era, the release slate has range!
Trek Has Been Here Before
This isn't the first time that Trek fans have shuffled cards. Decipher ran a Star Trek Customizable Card Game from 1994 all the way to 2007, starting as a Next Generation license before it swallowed Deep Space Nine, Voyager, the original series, the films, and Enterprise. A second edition launched in 2002. When Decipher finally let the license go in December 2007, a volunteer group called "The Continuing Committee" picked it up and has been producing virtual sets ever since, which is a level of devotion that should surprise nobody who has met a Trekkie.
So Trek spent thirteen years with its own card game, then nineteen without an official one. Now it's getting the biggest tabletop game on the planet instead, right as the franchise turns 60.
If you've never shuffled a Magic deck in your life, precons are the friendliest on-ramp the game has: a ready-to-play, 100-card Commander deck straight out of the box, no deckbuilding homework required. They run $74.99, with collector editions at $159.99. The set also carries 30 Stardate reprints, ten shock lands, and 29 cards in a custom LCARS frame, so there's a pile of familiar Magic staples wearing Trek clothes.
Collectors already have a chase, too: William Shatner hand-signed cards are riding along with this release, which we broke down when they were announced.
Pre-release runs November 6th through the 12th, with the full launch on the 13th, so check your local game store's calendar for early events.
A mid-November landing also puts these squarely in holiday-gift range, and Wizards knows exactly what it's doing there. A Star Trek deck under the tree sells itself if you have a fan on your list!
Which deck is on your list: Starfleet order, Klingon aggression, or full Borg? Is there any franchise left that Magic SHOULDN'T cross over with at this point?
Sound off in the comments below!
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