PLAYSTATION Reportedly Shuts Down Its Newest First-Party Studio DARK OUTLAW GAMES

PLAYSTATION Reportedly Shuts Down Its Newest First-Party Studio DARK OUTLAW GAMES

PlayStation is reportedly closing Dark Outlaw Games, the first-party studio founded last year by Call of Duty Zombies veteran Jason Blundell. The move is part of layoffs affecting around 50 jobs.

By GBest - Mar 25, 2026 06:03 AM EST
Filed Under: PlayStation

PlayStation is facing fresh scrutiny after reports surfaced that Sony Interactive Entertainment has closed Dark Outlaw Games, a first-party studio it established just one year ago. The move forms part of a broader round of layoffs affecting roughly 50 positions, including cuts to mobile development roles across the company. Bloomberg journalist Jason Schreier broke the news on March 24th, though Sony has not yet issued an official statement confirming the closure.

Dark Outlaw Games was founded in March 2025 by Jason Blundell, a veteran best known for his extensive work on the Call of Duty Zombies mode during his time at Treyarch. Blundell quietly revealed the studio's existence during an appearance on Jeff Gerstmann's podcast, noting that the team had been "working away in the shadows" on a first-party project for PlayStation. The studio, based in Los Angeles, listed between 11 and 50 employees on its LinkedIn page and never publicly disclosed details about its game in development.

This marks the second time a studio associated with Blundell has shut down under PlayStation's watch. In 2021, he co-founded Deviation Games, which signed a publishing partnership with Sony. Blundell departed the studio after about a year, and Deviation ultimately closed its doors in 2024 without releasing a title. Dark Outlaw Games appeared to represent a fresh start, with Sony directly backing the new venture as an internal incubation studio. Its swift closure after only 12 months raises questions about the project's progress and PlayStation's shifting internal priorities.

The reported layoffs extend beyond Dark Outlaw. Schreier indicated that additional cuts hit mobile development positions in the US and UK, contributing to the overall total of around 50 affected roles. While the exact distribution remains unclear, the timing aligns with ongoing cost-cutting efforts at Sony following a series of high-profile studio adjustments earlier in the year.

Just last month, PlayStation confirmed the closure of Bluepoint Games, the team responsible for acclaimed remakes such as Demon's Souls on PS5, Shadow of the Colossus, and Uncharted: The Nathan Drake Collection. Bluepoint, which employed around 70 people, had reportedly been tasked with a live-service God of War project that was canceled in early 2025 amid Sony's broader reevaluation of its live-service ambitions. The studio's shutdown followed Concord's disappointing launch and a strategic pivot away from certain multiplayer experiments.

These developments paint a picture of a PlayStation Studios division under pressure to streamline operations and focus resources more narrowly. After an aggressive expansion phase that included acquiring and forming multiple teams, Sony appears to be conducting business reviews that have led to project cancellations and studio consolidations. Industry observers note that while single-player experiences remain a cornerstone of the brand, ambitious forays into live-service territory have yielded mixed results, prompting tighter budgetary controls.

The news arrives within a close window to the Epic Games announcement that it would have a significant workforce reduction. Epic confirmed it would lay off more than 1,000 employees, citing a downturn in engagement with Fortnite that began in 2025. In a memo to staff, CEO Tim Sweeney explained that the company was spending more than it was earning on the battle royale title and outlined additional cost savings of over $500 million through reduced contracting, marketing, and unfilled roles. Many in the community expressed skepticism about attributing the cuts solely to Fortnite's performance, given the game's enduring cultural footprint, but the move reflects wider economic caution across the games industry.

For PlayStation, the closure of Dark Outlaw Games adds to a growing list of recent challenges. Fans and analysts alike have pointed to the pattern of short-lived studios and canceled projects as signs of internal recalibration. Sony has emphasized in past statements a renewed focus on "excellence" and delivering high-quality experiences, yet the human cost of these decisions continues to draw attention. Developers with experience at Deviation, Dark Outlaw, and Bluepoint now face uncertain futures, joining others affected by industry-wide belt-tightening.

Blundell's track record in creating engaging cooperative modes like Zombies made his involvement with PlayStation noteworthy when Dark Outlaw was first announced. The studio's logo, featuring a mysterious figure in a trench coat against a bold yellow backdrop, hinted at a potential tone that blended intrigue with action. Unfortunately, that vision never reached the public stage. With no game revealed and the team disbanded, the episode underscores how quickly development realities can shift even under major platform holders.

As the dust settles, the games community will watch closely for any official comment from Sony. Past studio closures have sometimes led to talent dispersal rather than outright loss, with developers finding homes at other PlayStation teams or external partners. Still, repeated contractions within first-party ranks fuel ongoing debates about sustainable growth strategies in an era of rising development costs and cautious consumer spending.

This latest round of changes at PlayStation arrives amid a console generation that many describe as uniquely volatile. Between platform holder adjustments and publisher-level reductions like Epic's, the broader industry continues to navigate post-pandemic normalization. For now, the spotlight remains on how Sony balances its legacy of polished single-player titles with the need for operational efficiency. Dark Outlaw Games may have operated in the shadows, but its abrupt end has brought fresh visibility to the difficult choices shaping PlayStation's future. Do you think this a sign of something big happening in the game industry?

About The Author:
GBest
Member Since 9/11/2017
When not busy with school or sports, can usually be found watching anime, reading manga or online fragging people and earning massive XP in an MMORPG with his friends over Team Speak.
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