MARVEL'S AVENGERS: Head Of Crystal Dynamics Says That Post-Launch Characters Will Not Feel Like Reskins

MARVEL'S AVENGERS: Head Of Crystal Dynamics Says That Post-Launch Characters Will Not Feel Like Reskins

Scot Amos, head of studio at Crystal Dynamics, has recently revealed that he doesn't want post-launch characters to feel like plain reskins of already available characters in Marvel's Avengers.

Marvel's Avengers is one of those games that have been somewhat inconsistent in regards to hype from fans of Marvel's Earth Mightiest Heroes; something that doesn't really have anything to do with the actual quality of the game, but rather with fans' expectations.

When the first gameplay trailer for Marvel's Avengers was released during this year's E3, the reception from fans was somewhat lukewarm; the thing here is that every time Square Enix and Crystal Dynamics share new information about the game, fans get even more excited for it.

In a recent interview with IGN, head of studio at Crystal Dynamics Scot Amos revealed some interesting details about post-launch characters; details that will more than likely make fans of the Avengers even more excited for the upcoming title.

According to Amos, post-launch characters will not feel like a reskin of already available characters in Marvel's Avengers, and that each of these new characters will play exactly the way fans expect them to play like; without borrowing moves from the main game's characters.

"We want to make sure it feels like, 'Wow this is who this character should play like.' So it’s not like, 'Oh this is just a reskinned version of X, Y, Z. That wouldn’t be fun for us. There are so many unique purposes for each different Avenger, we don’t think about them as class and style. We say, 'What’s great about this hero, what’s great about this character?'"

"We want it to feel like, I won’t mention a name, but this hero feels like...'Ah that’s the dream that I want for that character.,'" Amos added.

Amos also reveals that these new post-launch characters will come with their own storylines that tie into the events taking place in Marvel's Avengers, which is definitely an interesting way to introduce them without making it feel forced.

"Because if it starts feeling like reskins, that’s no fun. But the idea of having tons of skills and their own unique heroics and their own storylines. because remember [new heroes] come with storylines for what they’re doing in this world. So we need to make sure each hero feels unique as each hero, even the ones that add on past launch."

Marvel's Avengers is really shaping up to becoming the ultimate Avengers experience for fans of the iconic Marvel characters, as the people over at Crystal Dynamics are really doing their best to deliver a a game that will wow players.

Marvel’s Avengers begins at A-Day, where Captain America, Iron Man, the Hulk, Black Widow, and Thor are unveiling a hi-tech Avengers Headquarters in San Francisco — including the reveal of their own helicarrier powered by an experimental energy source. The celebration turns deadly when a catastrophic accident results in massive devastation. Blamed for the tragedy, the Avengers disband. Five years later, with all Super Heroes outlawed and the world in peril, the only hope is to reassemble Earth’s Mightiest Heroes.

Marvel's Avengers will be available for the PlayStation 4, Xbox One, PC, and Stadia on the 15th of May in 2020.
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