Season 8 of Diablo IV, Belial’s Return, launches April 29th at 10 AM PDT, and marks the long-awaited return of the Lord of Lies. Players will confront mysterious Apparition Monsters, harness powerful new Boss Powers, and delve into revamped Lair Boss fights across Sanctuary. A new questline, cosmetic rewards system, and restructured loot mechanics create the most content-rich Diablo IV season to date.
We got the full list of everything that you need to know to be ready for this update, yes EVERYTHING. Read on for all of the details of what is to come in the next update for Diablo IV: Belial's Return.
General Gameplay Changes In New Season
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Boss chests now skip the wait timer if all players open them.
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Incursions have been updated to include Whispers for easier tracking.
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Spectral Ashes reward amounts increased, and the cost to rank up Boss Powers has been reduced.
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Boss Powers now have less scaling and lower damage overall, making pure Boss Power builds much weaker (except Spiritborn builds).
Glyph Leveling Adjustments
Class-Specific Changes
Barbarian
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All Core Skills cost 5 less Fury.
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Double Swing improvements make it a viable choice.
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Earthquake nerfed slightly but remains strong.
Druid
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Leveling boosted with Gift of the Stag resource buffs and increased companion damage.
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Wildheart Hunger much easier to maintain (5x more efficient).
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Minor buffs to human form casters.
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Cataclysm remains top-tier but slightly clunkier to use.
Necromancer
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Blood Lance now always spreads and deals double single-target damage.
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Blood Wave buffed.
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Vampiric Curse reclassified as a standard Curse.
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Flesh Eater effect can now be refreshed.
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Scent of Death grants both buffs permanently (only Crit Damage though).
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Blood builds like Blood Lance, Wave, and Spear dominate the meta.
Rogue
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Shadow Clone always counts as a Cutthroat skill now.
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Scoundrel's Leathers no longer allows teleporting.
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Potential revival for Rapid Fire and Twisting Blades builds.
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Poison Damage Tempering now available to all classes (via Alchemical Admixture).
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Death Trap builds looking strong.
Sorcerer
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Avalanche massively buffs Frost builds.
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New viable Ice Shards setups.
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Blizzard and Ice Spike strengthened with Avalanche synergy.
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Potential for more teleports with Bounding Conduit passive.
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Lightning Spear still top single-target build.
Spiritborn
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Bugfixes for Unyielding Hits interactions.
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Big buffs for Sepazontec and all basic attack builds.
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Sunbird’s Gorget now a strong Tier 4 build (similar to Righteous Fire from PoE).
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Convergence effects expanded beyond Physical damage.
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Ashava Boss Power + Noxious Resonance is the likely best surviving Boss Power build.
Miscellaneous Updates
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Conduit Shrine removed from the game.
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Quality of Life improvements for tempering recipes (system now remembers them).
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Neo rune interaction with Barriers now active (strong synergy).
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Varshan adds reworked, other bosses adjusted to reduce one-shot deaths.
Torment and Pit Scaling
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Torment IV (T4) is now about 6–7 Pit tiers harder than before (~x2.5–3 harder compared to S7).
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Most builds should now reach Pit 130+ eventually.
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Even casual builds can now get Glyphs to level 100 with enough dedication.
Boss Powers System
Harness the powers once wielded by Sanctuary’s greatest threats using Boss Powers, a brand-new system designed to expand your build customization. Draw strength from the defeated corpses of World, Event, and Lair (formerly Endgame) Bosses, with a total of 24 Boss Powers available to collect across Sanctuary.
Each Boss Power comes with two effects: a Main and a Modifier. Depending on the Power Slots you equip them to, you can activate one Main Power and up to three Modifiers at the same time. Your Main Power will serve as the centerpiece of your build’s fantasy, while Modifiers are designed to enhance and amplify its impact even further. Mixing and matching these abilities allows you to fine-tune your build like never before.
Boss Powers can be earned by defeating targeted bosses throughout Sanctuary for the first time each season. This includes World Bosses, bosses from the new Apparition Incursion events, and even Lilith herself.
Below, you’ll find a complete breakdown of all 24 Boss Powers, along with their Main and Modifier effects.
Can be Acquired at any Difficulty Level
Wandering Death's Chest Beam (obtained after defeating the World Boss, Wandering Death)
- Main: While Channeling a Skill, spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.
- Modifier: Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15.5% Life. When you Execute enemies you gain 25 Primary Resource.
Ashava's Poison Breath (obtained after defeating the World Boss, Ashava)
- Main: Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 1,200% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by Damage over Time.
- Modifier: Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds.
Avarice's Explosive Ore (obtained after defeating the World Boss, Avarice the Gold Cursed)
- Main: When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once.
- Modifier: Activating your Main Boss Power spends all your Primary Resource to increase its damage by 0.01%[x] per Resource point spent.
Allek's Talons (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Casting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit.
- Modifier: Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%.
Beastmaster's Training (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Stuns surrounding enemies for 2 seconds and gains 75% Damage Reduction.
- Modifier: Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].
Blackmailer's Sabotage (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.
- Modifier: Whenever you gain Fortify, additionally gain 11% of the amount as Barrier for 6 seconds.
Flesh Reaper's Disruption (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.
- Modifier: Gain 5%[x] Vulnerable Damage, increased by 0.5%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].
Hatred's Embrace's Haste (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.
- Modifier: Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 12%[+].
Kirma's Sparks (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: When you Evade, apply 200% Sparking damage over 4 seconds to Close enemies.
- Modifier: Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.
Outlaw Sharpshooter's Eye (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds.
- Modifier: You deal increased damage to Enemies the further they are from you, up to 10.5%[x].
Sinerat's Flames (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Using a Mobility Skill Burns Close enemies for 50% Burning damage over 4 Seconds.
- Modifier: Gain 5%[x] increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].
Skerg's Toxins (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: When an enemy deals damage to you, apply 600% Poisoning damage to them over 4 seconds.
- Modifier: When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.
Torusk's Rage (obtained after defeating this Apparition in the Apparition Incursion event)
- Main: Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.
- Modifier: Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].
Can be Acquired in Torment I or Higher
Belial's Crystal Decoy (obtained after defeating Belial in a Lair Boss ambush)
- Main: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.
- Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.
Lilith's Wind of Hate (obtained after defeating Lilith)
- Main: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 400% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x].
- Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 2.1% of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.
Duriel's Burrow (obtained after defeating the Greater Lair Boss, Duriel)
- Main: When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 100% damage on your entry and exit. You deal 100% damage every 0.25 seconds while burrowed. Evade's Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective.
- Modifier: Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 5 seconds. Whenever you Dodge an attack you Immobilize Nearby enemies for 3 seconds.
Belial's Eye Beams (obtained after defeating the Exalted Lair Boss Belial, Lord of Lies)
- Main: After you drink a healing potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 438% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full Life.
- Modifier: Activating your Main Boss Power grants Stealth for 2 seconds. After entering Stealth, you deal 11%[x] increased Overpower Damage for 2 seconds.
Andariel's Flaming Skull (obtained after defeating the Greater Lair Boss, Andariel)
- Main: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 450% damage over 3 seconds.
- Modifier: Enemies take 10.5% more damage from your Damage over Time effects.
Beast in the Ice's Sleet (obtained after defeating the Initiate Lair Boss, Beast in the Ice)
- Main: After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds.
- Modifier: Your Main Boss Power now Chills enemies it damages for 2.5%[x].
Grigoire's Lightning Square (obtained after defeating the Initiate Lair Boss, Grigoire)
- Main: After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 250% Lightning damage per strike.
- Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds.
Lord Zir's Blood Pool (obtained after defeating the Initiate Lair Boss, Lord Zir)
- Main: After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools.
- Modifier: Activating your Main Boss Power Heals you for 17% of your Maximum Life over 3 seconds.
Varshan's Life Steal (obtained after defeating the Initiate Lair Boss, Varshan)
- Main: Every 1 second, attach a leeching beam to the closest enemy which deals 700% Corrupting damage to them and restores 15% of your Maximum Life.
- Modifier: Activating your Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 seconds.
Urivar's Lobbed Bombs (obtained after defeating the Initiate Lair Boss, Urivar. Requires the Vessel of Hatred expansion)
- Main: After you Cast an Ultimate Skill, lob 4 bombs that deal 400% Fire damage. Gain 15% Cooldown Reduction.
- Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.2 seconds.
Harbinger of Hatred's Volley (obtained after defeating the Greater Lair Boss, Harbinger of Hatred. Requires the Vessel of Hatred expansion.)
- Main: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 250% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.
- Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.
Season Journey Changes
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Ashes are now earned directly through the Season Journey, not the Battle Pass.
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Season progression is broken down into smaller, rewarding steps.
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Overall harder to fully complete the Season Journey.
Lair Bosses Reworked
Bosses formerly known as Endgame or Ladder Bosses have been broken out into 3 tiers: Initiate, Greater, and Exalted Lair Bosses to convey their varying difficulty and rewards.
- Initiate Lair Bosses: Beast in the Ice, Grigoire, Lord Zir, Varshan, and Urivar (available for Vessel of Hatred owners only).
- Greater Lair Bosses: Andariel, Duriel, and Harbringer of Hatred (available for Vessel of Hatred owners only).
- Exalted Lair Bosses: Belial, Lord of Lies.
- You must be on Torment Difficulty I or higher to fight any Lair Boss.
Lair Boss Loot
- Lair Bosses no longer require boss materials to summon and provide a vastly reduced reward upon death. Instead, when a Lair boss dies, a chest called a Hoard will spawn containing its loot. Each player must individually use Lair Boss keys to open their Hoard.
- The first Unique item dropped by a Lair Boss will be from their unique pool. Further Unique Items will have a 50% chance to be from the general Unique pool. In Torment Difficulty III, an additional guaranteed Unique item from the item pool will drop.
- When playing in a party, Lair Bosses have a 33% chance per additional party member to drop an extra Unique Item from their unique pool.
- More loot will drop from Lair Bosses. Lair Bosses now drop 7 Unique Items in Torment IV, instead of 6.
Lair Boss Keys
- Each boss requires a number Lair Boss Keys to unlock their Hoard. Here’s a breakdown:
- Initiate: 12
- Greater: 3
- Exalted: 2
- This is one specific item for each boss, such as: Malignant Heart (Varshan), Living Steel (Grigorie), Distilled Fear (Beast in the Ice), Exquisite Blood (Lord Zir), Judicator’s Mask (Urivar), Shard of Agony (Duriel), Pin-Cushioned Doll (Andariel), Hatred Hearts (Harbringer of Hatred, Betrayer’s Husk (Belial, Lord of Lies).
- All Initiate Lair Bosses have the chance to drop a Stygian Stone, which can be converted into any Greater Lair Boss Key of your choice.
- Lair Boss Keys can stack up to 99.
- Increased the number of Lair Boss Keys you receive each time:
- Helltide Chests will drop more Living Steel.
- Nightmare Dungeons will drop more Distilled Fear.
- Blood Maiden will drop more Exquisite Blood for each contributed Baneful Heart.
- Legion Events drop more Exquisite Blood.
- World Bosses drop more Exquisite Blood.
- Random Boss Keys are more likely to be a key other than Malignant Heart.
- Locating Boss Lairs—the home of Lair Bosses
- Boss Lairs have a unique map icon to help distinguish them.
- Once discovered, you can now teleport directly to a Boss Lair using the new teleport feature.
- Each Boss Lair description on the map lists the required Lair Boss Key and if you currently own a sufficient amount.
Developer’s Note: We’ve received feedback that players would jump into a party, have a member of their party pay the material cost to summon a boss, kill the boss to earn the rewards, then leave the party. This behavior felt unfair to players who were paying the material cost to summon the boss, so now each player must pay the material cost to reap a boss’ rewards from their Hoard. Additionally, we received feedback that it felt unfair to pay the material cost to summon a boss to test your build against, only to die and not receive any rewards. Now, you can fight any Lair Boss on Torment Difficulty I and higher to determine if you have what it takes to best the boss before sinking materials into them.
New Legendary And Unique Items Arrive
Barbarian
Bane of Ahjed-Den (Unique Gloves):
Affixes:
- +4-6 Ranks of Mighty Throw
- +114-150% Critical Strike Damage
- +7-10 Fury Per Second
- +8-12.5% Cooldown Reduction
Unique Power:
Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600% increased damage.
Aspect of Delayed Extinction (Offensive Aspect): Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].
Druid
Gathlen’s Birthright (Unique Helm):
Affixes:
- Inherent: Anima of the Forest Grants 15% Attack Speed
- +10.5-15% Willpower
- +224-296 Armor
- +2-3 Ranks of Humanity
- +17.5-23% Movement Speed While in Human Form
Unique Powers:
While in Human form, Critical Striking enemies with Nature Magic 400-200 times grants you Anima of the Forest for 15 seconds.
While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.
Aspect of Impending Deluge (Offensive Aspect): Storm Strike chains to twice as many targets and increases the damage the targets take from other skills by 30-50%[x] for 6 seconds.
Necromancer
Sanquivor, Blade of Zir (Unique Two-Hand Sword):
Affixes:
- Inherent: +60% Summoning Damage
- +32-50% Chance for Army of the Dead to Deal Double Damage
- +214-242 Intelligence
- +1,060-1,142 Maximum Life
- +2 Ranks of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery
Unique Powers:
Your Summons' damage afflicts enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.
Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal 15-25% increased damage per soul unleashed.
Aspect of Service and Sacrifice (Offensive Aspect): Skeleton Warriors explode on death, dealing (200-300%) Physical damage to surrounding enemies. They lose 25% Health per second while in combat. Skeleton Mages take 90% reduced damage and deal 50-100%[x] increased damage.
Rogue
Band of Ichorous Rose (Unique Gloves):
Affixes:
- Inherent: +4 Maximum Poison Traps
- +10.5-15% Attack Speed
- +3-5% Maximum Poison Resistance
- +41.5-55% Poison Resistance
- 18.5-27.5% Chance for Poison Trap to Cast Twice
Unique Power:
Poison Trap always deals its full damage over 3 seconds and it benefits from all its upgrades, which are increased by 50-100%[x]. Poison Trap also:
Benefits from Combo Points.
Has no Cooldown during Inner Sight.
Cooldown is reduced by Preparation.
Aspect of Contamination (Offensive Aspect): Poison Trap bursts for 150-250% Poison damage when it triggers. If this burst Critically Strikes, you deal 20-40%[x] increased Poison damage for 5 seconds.
Sorcerer
Hail of Verglas (Unique Helm):
Affixes:
- Inherent 1: 7.5% Maximum Cold Resist
- Inherent 2: 50% Cold Resistance
- +10.5-15% Intelligence
- 13-17.5% Maximum Life
- +10.5-15% Attack Speed
- +4-6 Ranks in Ice Shards
Unique Power:
Ice Shards now spreads out with 2 additional shards. You deal 1-1.5%[x] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to 50-75%[x].
Shivering Aspect (Offensive Aspect): Enemies take up to 35-55%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill.
Spiritborn
Sunbird’s Gorget (Unique Amulet):
Affixes:
- Inherent: +30% Resistance to All Elements
- +16-25% Movement Speed
- +2-3 Ranks of Potent
- +2-3 Ranks of Furnace
- +2-3 Ranks of Acceleration
Unique Powers:
Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing 200-400% Fire damage every 0.5 seconds.
Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.
Rip and Tear Aspect (Offensive Aspect): Rushing Claw deals 10-30%[x] increased damage and is empowered based on how many Charges it has when you Cast it:
1: Heals for 15% of your Maximum Life.
2: Guaranteed to Overpower.
3: Guaranteed to Critically Strike.
4+: Strikes an additional time.
Reliquary System Launch
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New Reliquary system replaces the traditional Battle Pass.
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Free and premium rewards available by farming in-game.
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Reliquaries better for free players, but opinions are mixed for Battle Pass buyers.
The Bonus Reward for each Reliquary this season is a piece of the fabled Guise of the Deceiver Armor set. Complete all 4 Battle Pass Reliquaries to acquire this stunning armor set. Each of the Premium Battle Pass Reliquaries also includes 1 non-premium Weapon Cosmetic that does not require you to pay Platinum to access. It will still cost Favor to unlock these items.
Belial’s Return: A mixed bag containing a Town Portal cosmetic, Weapon Cosmetics, Horse cosmetics, and even Platinum. Gloves belonging to the Guise of the Deceiver armor transmog set are the Bonus Reward.
Weapons: The name really says it all. Weapon cosmetics to support many class fantasies can be found here. Boots belonging to the Guise of the Deceiver armor set are the Bonus Reward.
Beasts: Your animal companion deserves something nice for all the Gold they’ve fetched, and miles travelled across Sanctuary. Mounts, Mount cosmetics, and a Pet can be earned from this Reliquary. Legs belonging to the Guise of the Deceiver armor set are the Bonus Reward.
Armor: In a world with snarling monstrosities, armor truly makes the wanderer. Cosmetic Armor Sets for each class, and a Town Portal cosmetic can be earned from this Reliquary. The Chest and Helm belonging to the Guise of the Deceiver armor set are the Bonus Reward.
Berserk Collaboration:
Starting May 6th, there will be a special Berserk themed event for players to participate in.
Slaying powerful elite enemies in-game has a chance to drop sinister Behelits, oviod creatures which grant audience to powerful demons capable of terrible sacrifice. These Behelits can be collected and then used to earn Berserk themed cosmetics.
Upcoming Twitch Events
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Twitch Drops from April 29 to May 13: Sword transmog reward.
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Support-a-Streamer Program: From May 6 to June 3, gifting a sub unlocks an exclusive Mount Trophy.
Future Roadmap Look
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More roadmap updates will be revealed soon.
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Future skill tree rework and aspect system overhaul teased.
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Belial event kicks off a summer packed with limited-time collaborations and updates.
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Mythic Uniques best farmed from Belial encounters.
Launch Times Reminder:
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Diablo IV Season 8: Belial’s Return launches April 29th at 10:00 AM PDT.
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Tune in for Twitch Drops, new cosmetics, and get ready to claim your Boss Powers!
Final Thoughts on Diablo IV’s April 29 Update
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Game speed will be slightly slower than previous seasons.
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Top meta builds are rebalanced but largely intact.
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No massive mechanical changes to skill trees, crafting, or meta progression yet.
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Bug fixes and overall polish greatly improve the Season 8 experience.
If you enjoyed Season 6 or Season 7, expect Season 8 to be a better, refined version even if no earth-shattering changes have arrived since the Vessel of Hatred expansion.
What are your thoughts on all the new content and updates coming to the game? Do you think this will help it push its way back to the top against the likes of Path Of Exile 2 and Last Epoch? Let us know your thoughts in the comments below!
As always, stay tuned to Gamefragger.com for more video game news!